5.3 Heterogeneous Volume Rendering tips and tricks

Hi there!

I’ve encountered a strange problem when using SVT’s in conjunction with path tracing.
When I increase the density of the volume inside the material, there are strange artifacts showing up in the rendered volume. The amount and strength of the artifacts increases also with camera distance. Does anybody know how to solve this issue?

The material I use is also pretty basic.

Here’s a comparison of different density multipliers: 0.5 ( no artifacts), 1 (artifact), 2 (completey broken)