When using UnrealEditor-Cmd.exe for mrq rendering in 5.3.2, the ObjectID appears in a solid color state. Is this because the ObjectID cannot be realized without interaction?UnrealEditor-Cmd.exe “Y:\L\cs\cs.uproject” -game ^-MoviePipelineConfig=“/Game/MovieRenderPipeline/MyRenderQueue” ^-LevelSequence=“/Game/NewLevelSequence” ^-MoviePipelineExecutorClass=“/Script/MovieRenderPipelineCore.MoviePipelineInProcessExecutor” ^-ForceRes ^-NOSCREENMSG ^-log -VeryVerbose
