Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Summary
When you create a named slot in a parent class, creating a child class derived from that with its own named slot and creating a second child class using the first child’s named slot, “PreConstruct” will not execute in the second child’s blueprint.
Steps to Reproduce
- (Parent) create a widget blueprint, add a named slot
- (Child-1) create a child class derived from “Parent” and create a named slot in its hierarchy
- (Child-2) create a child class derived from “Child-1”, put some elements in the named slot inherited from Child-1, convert to variable, try to change values in PreConstruct (<- will not do anything)
Expected Result
nested named slots should not ‘break’ PreConstruct (or any other functionality of BP logic)
Observed Result
If the hierarchy is not Parent → Child (chain length: 2), but longer: Parent → Child1 ->Child2 (chain length: 3), Child2 BP execution will fail
Platform(s)
PC