So, this is bizarre to me. I’m new to UE and 3d, btw. I bought some assets and wanted to swap the textures for something higher res than what was included, so I grabbed some materials from Quixel Bridge and started applying them. The problem I found is that some sides of the mesh show the proper level of detail while others won’t. You can see what I mean in this gif:
As you can see, the brick surfaces look great, but literally everything else looks suuuuper low res. Why is it doing this and what can I do to fix it?
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Try this
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