5.2 VR Locomotion with Enhanced Input

Hello! To anyone who has figured this out :pray: :

Currently the Enhanced Input is still new so there is not as much info out there demonstrating this. (Especisallhy VR) I am trying to add smooth locomotion using enhanced input to the default VR pawn, but struggling to do so. Is there a version of the default VR pawn using smooth locomotion or a tutorial to show how to do this for 5.2? I am trying to use the enhanced input, if there is an example showing me how I can implement smooth locomotion to the default VRPawn, or even a new VR character from scratch somewhere out there using the new enhanced input, that would be so helpful!

I don’t think I am the only one looking for this lol I hope this helps others like me :smiley:

Thanks!

Have a look at the VRExpansion plugin by Mordentral that has a pawn that is running on enhanced inputs with various out of the box movement methods that you can look at and break down.

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Thank you for your reply, I actually figured it out and it was pretty easy after doing it a few times.

I just copied the FPS locomotion blueprint graphs and swapped the action inputs with the vr ones I made.



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