Earlier I have done successfully PSO caching , in 4.27.2, but from 5.0 and in 5.2 final file is too small 20 KB , earlier was over 1MB .Now I have hitches in my game but earlier in 4.27 with PSO worked perfectly.
What is wrong with PSO in 5.1.1,5.2? I have info that uses PSO but only small number of shaders and has no effect on lags in the game.
Please help, I would use 4.27.2 and leave Target API 29 but Google asks for target API 33 for new updates and and only API 31 will be visible on Android 11+ devices.
Thanks in advance.