5.2 Character/SkeletalMesh ghosting TSR and VelocityPass

When I upgraded to UE5.0 my character when standing still and the Idle animation running would have some nasty ghosting. I was helped in the forum by changing the VelocityPass from WriteDuringDepthPass to WriteDuringBasePass.

After I upgraded to 5.2 the ghosting came back and it was worse.

After checking all the modified settings in my character blueprint, I discovered that I set Mesh>SkeletalMesh>Advanced>PerBoneMotionBlur=Fasle in UE4 at some point to see if it had better performance.

By setting it back to True fixed the issue for me and I also set the VelocityPass back to WriteDuringDepthPass.

If anybodies Character or SkeletalMesh is ghosting with TSR, check this setting, it may fix it for you too. :smile:

4 Likes

Yep same thing for me and this fixed it. Thanks!

Had same issue in 5.5.4. Huge ghosting on skeletal mesh (vehicle) in combination with skylight when set to movable. “Per Bone Motion Blur” option didn’t help, but setting the VelocityPass to WriteDuringBasePass in the project settings did help. Thanks.