I’ve been following an online tutorial, trying to learn Unreal (I was taught Unity and am trying to know both) but when it reached the point where they added a new C++ class to their project (the first such C++ class added), my editor froze completely on “Adding code to project (43%)” and forced me to force quit it. Now, I cannot reopen it due to “Missing modules: the following modules are missing or built with a different engine version: ”, and when I select “yes” to “would you like to rebuild them now”, it gives a new error saying that “ could not be compiled. Please try rebuilding from source manually.”
- I’ve tried opening a different project that uses C++ classes: Same error messages are given
- When I opened the script I created (it froze when I made the script, before I had a chance to change anything, so if there’s something wrong with the script, its wrong with the default blank slate script it creates) in external software, it had multiple errors with the include statements, I fixed them but the project still won’t open
- I don’t have the option to “generate project files” when right clicking on the uproject file, which is what has been suggested as a fix by other sources of help, but I cannot do so
My computer is an M1 Mac, and Unreal 5.1 is using Visual Studio Code as the associated program for C++ classes. Please help, I’ve been stuck for over two weeks on this now trying to find a fix