Summary
Since 5.1 (most likely 5.0) the editor does sometimes weird things I can not reproduce:
- Level placed actors will be rotated by a complete random number like -12.81,0,0, when they were like 90,0,0 before. There is not even a level change, so I can not undo it.
- Level placed actors will be reset the location to 0,0,0. Also no level change.
- Changed component properties in level placed actors will get reset.
- Component properties in a child actor will be reset to engine default, not even to parent default (like BP_ParentCharacter->CameraBoom->TargetArmLength:100 → BP_ChildCharacter->CameraBoom->TargetArmLength:50 resets to engine default 300), most of the time ALL properties with non-default engine values are effected.
Things no notice:
- In all these cases there were no construction scripts changing any properties.
- It happened in completely different projects to me, but all of them were complex (with many parent->child actors).
- It happens maybe in 1 of 20 cases I’m working in the project, sometimes even less.
- There are no errors or other indicators to know something went wrong, I don’t even know what exactly were reset and have to check every single property.
- It MAY has something to do with adding asset packs and/or installing plugins and restarting the editor.
- It never happened in 4.27 to me.
What Type of Bug are you experiencing?
Editor
Steps to Reproduce
It MAY has something to do with adding asset packs and/or installing plugins and restarting the editor.
Expected Result
The Editor should never change anything in the actor or in the level by itself.
Observed Result
The Editor changes component properties and level placed actors.
Affects Versions
5.8
5.7
5.6
5.5
5.4
5.3
5.2
5.1
Platform(s)
Windows