This is a real problem 5.1.1 startup crash. NISS and DLSS in my game. Have no idea how to remove from game to get this update to work. I need to go back to 5.1 asap but there is no option to do so. I am losing so much time because of this. Never should have upgraded. Whats done is done!
Please help me.
Ok, after much panic. I think I have 99.9% fixed. I started 5.1.1 with a blank save, and added plugins. Closed it , and transfered Content folder from my game folder to my new 5.1.1 saved folder, manually. Also overwrote DefualtInput.ini from Config folder to the new blank config. Everything seems to be working other then a few things I need to do in Project Settings.
I still think 5.1.0 should be an option to go back to on the in stall menu.
backup backup and version control from now on.
I’d not mess with it and give NVIDIA a few days or weeks to update the DLSS plugin to 5.1.1, their website still states it is for 5.1.
I’ll run into this myself too today .
Running with a loaded DLSS plugin on UE5.1.1 on a PC that does not support DLSS does not crash on PIE.
A temporary workaround would be simply to disable DLSS then.
Alternatively download the plugin from the NVIDIA site, the zip will contain enough documentation on how to configure it or disable it if you still need the plugin to be loaded.
Adding r.AntiAliasingMethod=3 in DefaultEngine.ini fixed the crash for now.
When I added it, didn’t work at first… then I placed it after [/Script/Engine.RendererSettings] and it worked.
When I’m inside and manually change back to TSR AA, it crashes again… What should I change in my project to get it working back in TSR? My other (simpler) projects don’t seem to have this crash at startup while using TSR.
After couple of hours manipulating my project. I solved the issue by removing the configuration files from the project and disabling the Nvidia DLSS, INS plugins and removing all the level editor blueprints related to DLSS.
Same here, DLSS/NIS plugins crash my 5.1.1 project on start. Removing usage from my project solved it temporally. Please fix this ASAP, we are on a very tight schedule here and need it for final shipping.
OK, I manage to get DLSS working with Unreal 5.1.1, but I still have a crash when I open a bluprint actor and click on Viewport, even with the latest version (5.1.1) of the plugin.
I found out that it was the UltraDynamic Sky plugin causing my crash, as someone else has mentioned. Updating it (reinstalled actually) to the latest fixed my crashes.