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5.0 EA: I have constant crashes average every 5 mins. I tried almost every solution...

As in the subject. I am loosing my mind and patience. Even quite simple scenes can crash, it’s not easy to reproduce on light scene, but on heavier scenes it is every time (opening material editor and selecting a texture node, for example). I think it could be something with UI or something.
It crashes like mad with a crash summary attached below.
I have a decent PC, RTX 2080, i9-7940X CPU @ 3.10GHz, 128gb ram, Full HD display.
4.26 does not crash at all and I use it every day.

Here’s the basic crash report, perhaps someon can relate.

LoginId:7c6848694e76995f265dc3a6c8af9821
EpicAccountId:b6613d4f5dd5453882313ea4fe18137b

Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:/build/++UE5/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12DescriptorCache.cpp] [Line: 702]

UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_D3D12RHI
UnrealEditor_RHI
UnrealEditor_Renderer
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_RHI
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_RenderCore
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

The best I can say is (DX12 is not very stable in 4.26 or 5EA). Update your graphics card drivers often. I’ve found running in DX11 to be much more stable, but that defeats some of the purpose of the newer rendering tech. You might try to see if setting your RHI (search for rhi in project settings) to DX11 helps.

Thanks, I’ll try and say it helped.

I’ve had the same issue with 4.26 and pretty much UE4 entirely. I really think this is a driver issue. Do a clean gpu driver install and let me know if it helped.