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5-0 Does rendering obj ids require more vram unreal engine?

I’m trying to render out a long sequence of frames and UE crashes at approximately the same frame sequence number regardless of resolution in UE 5 Early Access. Is there a way to render out the total sequence without having to buy more VRam? No memory error is being reported. Incidentally, I’m rendering out as .exr’s the complete frame sequence will complete itself w/ out the Obj ID output. Just not, when outputting the Obj ID’s into those .exr’s?