5.0.3 Movie Render Queue Crashes On Export Every Time

Hey guys,

I am trying to render out a few simple cinematics with different scenes with the movie render queue. I didnt have any issues before, but lately when I try to render a PNG sequence, my warm up frames start up, then UnReal crashes. Some projects it will render if there is no anti aliasing turned on, but projects still crash even with that option turned off. Is anyone else having this issue with cinematics and rendering in UE5?

Let me know if there is any other info I can help provide.

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Could be that you’re running out of GPU memory, are you trying to render it at a high resolution?

Hey Darth,
The 3 scenes I have been testing are all super small, no large textures. Resolution exports have been 1920x816. GPU is a 3090…I would hope that would be enough memory.

same here, have you found any fix? I have found putting all the objects of one sequencer into one level can remedy the problem but not always

I tried deleting many landscapes components not needed for the scene then reduced foliage generated by the material landscape and the crashing stopped all together

How did you manage to solve this in the end?

I’ve been running into the same issues using the MRQ. Im running a 2080 super with an i7, the project is running at about 35 fps, but I was getting crashes with the MRQ even at 640 x 480 resolution.

What seems to be showing promise (MRQ actually works now) is when you go to render, click ‘render remotely’ instead of render local.
This launches the MRQ in a new project by the looks of things and after compiling shaders it actually renders. I’m currently testing with standard AA and at 640 x 480 resolution.
I’m about to do a full fat test so ill let you know the results, but hopefully this helps some people.

Hi, “Render Remotely” also works for me but I’d love to get to the bottom of this. Did you find a solution?

any solution yet? my render crushes everytime, remotely also crashes …

For me, it was a bug related to the Project Acoustics plugin. See here: Unreal Engine's Movie Render Queue crashing when Source Data Override Plugin is set to Project Acoustics · Issue #160 · microsoft/ProjectAcoustics · GitHub.