Are material questions supposed to go in Rendering? Nothing else seemed like a better fit.
Regardless, I’m relatively new to Unreal (Unity guy trying to expand), and I’m having trouble with a pretty simple material.
Graph ^^
When I connect the green 4Vec node to the B of the Lerp next to it the whole editor crashes and give me this
Assertion failed: bAllowNonFloat [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\HLSLMaterialDerivativeAutogen.cpp] [Line: 156]
I’ve gotten used to Unreal randomly crashing, but this is happening consistently every time I connect these nodes. And this material is not complex at all, so I’m not sure what the problem is.