Regardless of project or level, whenever I try to render a sequence in 4k in Unreal engine 5.5 there is always a weird blur/non-blur outline around the assets.
I’ve tested the same manual focus keyframes within the same maps in 5.4 and this issue doesn’t occur.
I’d like to use the new 5.5 features so i’m hoping someone else has a fix for it or can point me in the right direction to get this reported as a bug that can hopefully be fixed.