I believe it is one borrowed from the official UI project but getting cook errors today, wonder if itâs one of the material functions (maybe because it has Icon as a parameter name?)
this causes a cook failure (they are different materials NewMatPetBar and NewMatPetBar1 (the second is a WPO version) but if i remove one of these lines, then the project cooks.
@Jhon-KOR I had a look at the recent failures and noticed the casing of your VFX_ART directory has changed to VFX_Art. How does this appear on your machine? Have you made any changes with the naming of that directory recently?
Thank you for looking into this. It has not changed recently. I even Deleted and synced from scratch. Here is both in the Content Drawer and in the Window Explorer and how it appears in URC.
I tried to rename the folder locally to VF_Art but the editor crashes on start-up once I do. but it looks like it related (When looking at the log file) to verse failing to compile with VF_Art as all of the code references VF_ART
Iâm following up and trying to get an update for you now.
In the mean time if you want a workaround you may have some success renaming that folder to something entirely different. I know that brings with it its own set of complications - but it might unblock you if you want to try it
So, I renamed the Folder VF_ART2 but that was extreme change. had to deal with empty folder and redirectors with over thousands of changes and a pretty large check in.
So, I did a little bit more investigating yesterday; I did a case sensitive search on the intermediate folder for UEFN with the wrong name under âAppData/Local/UnreadEditorForniteâ and found the offending folder. under ValkyrieUploadTemp/(hashnumberhere)/content/VF_GAME_ASSETS/VF_Art. So, I just renamed it there and that seems to have worked. interestingly enough. the new VF_ART2 folder is also there empty with all the subdirectories empty as well.
So, this folder structure has to come from somewhere. I found it in .ini file EditorPerProjectSetting.ini. with the entry. ContentBrowserDrawer.JumpMRU=/All/Project/VF_GAME_ASSETS/VF_ART2
Not sure how all of this is related. I didnât dig any further than that I hope itâs all helpful.
@TrickTyger As discussed on discord. Here are my finding and my workaround.
Interesting, itâs great you were able to figure that out and get yourself unblocked. Sorry this has caused such a headache for you though. Your findings will be very useful, Iâve passed them on