[40.40] VFX Powerup Device not Persisting on Elimination

Summary

Since the 40.40 release VFX Powerup Devices with ‘Custom Effects’ are not always persisting when a player is eliminated.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

  1. Make a simple Niagara System with a Mesh Render using default Cube mesh
  2. Set Niagara System as ‘Custom Effect’ in VFX Powerup Device that has ‘Persist on Elimination’ Enabled
  3. Start Game & Pickup VFX Powerup Device
  4. Respawn

Expected Result

The VFX Powerup Device persists for the player after eliminated.

Observed Result

The VFX Powerup Device seems to only persist every other time a player is eliminated.

Platform(s)

all

Video

FORT-1103761 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

There’s been issues with this device forever. I was having to teleport the device to even get it to render on players screens