[4.9 P1] PP-Material: SceneTexture-node stopped working

Actually that is not correct, postprocessInput0 is something different. It is the final rendering with effects, tonemapping and gamma correction while Scene Color is a bare bone rendering which is very useful in a post processing material to do calculations with. The error message makes no sense to me at all, I wrote a full bug report here: SceneTexture: SceneColor not working anymore - Rendering - Unreal Engine Forums