4.9 Decals on mobile BUG?

I have found a strange issue:If I toggle receive decals off in a staticmesh placed in level,it really cannot receive decals,however,if I turn it off in a blueprint which has a staticmesh,it doesn’t work on mobile,the decal still spawn on it.Thanks(I’m testing this on ios9 iphone 6plus and ios8 iphone 5s)

Hello ,

Currently Deferred Decals are not supported on Mobile platforms.

Forums - Decal Functionality

Documentation - Materials for Mobile Platforms

The documentation outlines the current mobile limitations for materials and their associated shading models.

Thank you,

Actually,the coming 4.9 update make it available for mobile,so I’m sure it is a BUG,maybe the document needs to be up to date…

Hey ,

Basic unlit decals. Supports three blend modes:

Stain = Modulate
Emissive = Additive
Translucent = Translucent.
Decals with other blend modes will not be rendered on mobile devices.

Only skeletal meshes support switching off “Receive Decals” flag.

I found this little bit of information in the feature request that was submitted for Mobile Decal support.

Thank you for pointing out this bit of information as I was unaware we had supported it yet. It can be sometimes a bit much to keep up with all of the additions/fixes we make with each preview release.

Cheers,

Thanks,hope you can make it support for staticmesh soon.