I’ve already made a post about the lack of documentation on this here, but it looks as though support for this has been 100% removed without so much as a whisper in the release notes.
I’ve spent all of my working day downloading & Installing UE 4.8 from source (Release Branch) so that I can enable the Desktop Renderer on our Shield Tegra-K1 Tablets. This is something we desperately need for our game (it’s a very specific installation), and it seemed relatively straightforward. I have followed this (unofficial) guide, as unfortunately it seems to be the only one of it’s kind in existence.
First of all, I wasn’t presented with a Tegra-Android option when I built the Engine. A quick forum searched led me to this post, which led me to believe that that would be fine. I therefore built the Engine and have since distributed it to all team mates.
Unfortunately, I still don’t have the option to package any game (even one of the example ones) for Android OpenGL ES3.1 and AEP. I did another forum search which brought me to this - which is from way back in October 2014.
Now the problem is, in 4.7 that line in PlatformInfo.cpp still exists. In 4.8, it’s GONE. I can only assume that means that OpenGL ES3.1 is no longer supported at all. It’s not in Master, Promoted or Release, nor 4.8. However, it was in 4.7. I haven’t tried just putting the line back in for the sake of it, but I don’t really want to waste anymore time recompiling and distributing the engine again unless it’s going to work.
There is quite literally zero documentation on this (or if there is it’s hidden behind some very obscure search filters). Are there any official instructions I can follow to get this working, and if not can I pls have some?
Sorry for the whinge, but downloading, building and distributing isn’t a quick process!