So I have an actor blueprint, that (once it gets troubleshooted) calculates the season in the game, and then changes the tree based on the season. Is this even compatible with the procedural foliage?
If not, is there a way to get a feature like this, or how would I implement it?
Another question I had was actually with the “Choose what season it is” section of my blueprint… as I am not on my computer atm, to explain, I have several branches with get month >= and <= to calculate what season it is and sets the component mesh that corresponds to the season… is there a better way to do this?