Would like to know more about
-
Distribution of plugins without source. Maybe elaborate on epic’s view on how to manage the versioning of marketplace plugins. (maintenance, recompilation etc). Are you thinking of hosting code yourself with a private build system or leave it do devs?
-
Documentation of programming for the engine. Examples and Best practices for GameState, PlayerState, GameInstance and Game/Render thread, VertexFactory and Shaders etc would be lovely!
-
Niagara ETA for a working early version! (currently crashes when a material is applied) Very excited for it.
-
Forward Rendering for per pixel transparency updates? (A question for Mittring?)