4.8 changed the emitters

Since upgrading to 4.8, I’ve noticed the emitters have changed. Instead of being a constant flow, they seem to go in spurts. The fire emitter is the most noticeable but it seems to be on all of them.

I migrated a blueprint I had in 4.7 to 4.8 and it adopted the same behavior as the default emitter in 4.8.
How can I make it behave as it does in 4.7?

I made a video comparing the difference. Both are from the default StarterMap scenes. Only one runs at full speed at a time as I switch between them.

Interesting…

Have you checked Scalability settings in the 4.8 Editor? It might have stricter settings for detecting performance hits and may have dropped your quality level slightly. Emitters tend to spawn less particles when that happens.

Thanks for the response. As is usually the case, after finally posting about this I managed to find a solution. What solved it was increasing the distribution constant in the Spawn item of both Flame groups.

I will have to test out that scalability thing though. I see 4.8 has everything set to medium, I’m not sure off hand what 4.7 was set to.

Thanks!

EDIT: Turns out you were also right… I dropped the constant back down to 5 and raised Effects to high and that had similar results.