4.8 Animated Mesh Particles. Where can we learn about them?

So, been excitedly waiting for 4.8 to come out since i saw the Unreal livestream with bill kladis Particles with Bill Kladis | Feature Highlight | Unreal Engine - YouTube and his talk about animated mesh particles (52 mins in). Just wondering where we can learn more about those, since I seem to be having trouble finding anything about it in the documentation. Are there any examples out yet? And any tools for getting animated meshes (particularly meshes with differing vertex counts, like fluid sims) out of maya?

Hey

I think the animated meshes are created with these techniques, where the material actually animates the mesh

the idea is that with a script on 3ds max you can output the animitaion inside the uv of the mesh and have the material actually deform the mesh.
and here is a video tutorial
http://blog.kjinteractive.net/2015/ue4timelinevertexanim/
i did a test last week and it works pretty well

Do you know if this works with fluid simulations? In the examples, the meshes keep the same number of vertices through the animation, but in fluid sims, verticies are created and destroyed constantly.

http://www.lodzero.com/vertex-count-agnostic-morph-targets-unreal-engine-4/