I updated a simple project from 4.8 to 4.9. The only issue I got is, that a spot light doesn’t cast a shadow of one mesh anymore. The spot light is inside a stove and should cast a shadow from the grid from the stove.
At runtime the shadow isn’t cast only when I select the stove mesh in the editor. That’s strange. How to fix that?
The spot light is behind a glass material, maybe I have to enable some “translucent shadow cast” option somewhere?
I use dynamic lights only. All lights are moveable, static lights are disabled.
In 4.8 it worked…