[4.8.3] - Minor bug w/ BP Breakpoints and Pure UFunctions

Hey Guys,

Just found this one now. It’s incredibly minor but thought I’d bring it to your attention. I was able to set a breakpoint on a function in a Blueprint and when I changed the node to pure before unsetting the breakpoint, the breakpoint was still present. The only way I could then unset it was to uncheck Pure hit F9 and then go back. Hope this info helps and take it easy Epic Support :smiley:

Thanks!

,

I was able to reproduce this and have entered a bug report, UE-20157, to be assessed by the development staff.

Awesome… Thanks and take it easy!