[4.8.3] How to check if "stat FPS" is on?

Obviously, I can see whether it is on or not.

But how do translate that into a variable?
If “stat FPS” just toggles it on and off, I need to ensure it is off when the option menu says it is off.

Did you find the answer?

Nope.
I basically had to force it to a known setting at game start, then set a global bool to that.
I then had to make sure that every time any code or script changed it, to also change the bool so I could track it.

Then again, after setting that up I haven’t really been checking the engine updates to see if a more reliable tracker has been implemented.

Use “GEngine->GameViewport->IsStatEnabled(TEXT(“FPS”));” running well in my project.

You can use
stat none
to ensure all the stat commands are off.