GetController() on a Pawn (in our case a zombie) returns NULL sometimes, crashing Unreal.
The method void APawn::OnRep_Controller() indicates that the controller state is not well known.
Can this get cleaned up so it is reliable?
GetController() on a Pawn (in our case a zombie) returns NULL sometimes, crashing Unreal.
The method void APawn::OnRep_Controller() indicates that the controller state is not well known.
Can this get cleaned up so it is reliable?