Hi there,
Sometimes I get very weird shadows from a stationary light (all the object here are static):
Not only are all the edges of the shadow a little to too sharp (don’t know, how to blur them more) but the shadow of the table looks exceptionally strange. The stand doesn’t throw a shadow at all and the top part isn’t round but has rough edges instead.
Here’s the setup for the ground mesh (originally created from a BSP). After converting it, the lighting was broken, so I had first to create a second UV channel, changed the UV coordinate index and set the lightmap resolution to a much higher value (maybe that should be automated some day):
These are the settings for the directional light in my level:
I tried to play around with the settings for 2h but wasn’t able to resolve that, even with the help of the lighting troubleshoot guide.
What settings do I have to change to blur my shadows a bit?
Thank you.
BTW: Is it possible, to just ‘bake’ the results of a dynamic lighting setup? That looks generally very good and is comparable easy to use. And why is the performance hit from a single stationary light so high for every frame, even if no objects are moving (especially in VR) (I have only 2 moveable objects in the whole scene).