4.8.0 Preview 2 crashes following the same procedure. I’ve coped a portion of the crash dump from the output log. At the bottom It looks like it’s trying to run an .exe file but this is running on Mac OS X 10.10.3.
**
ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binari
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binari
Stacktrace: at AutomationTool.CommandUtils.RunAndLog (System.String App, System.String CommandLine, System.String Logfi
at AutomationTool.CommandUtils.RunAndLog (AutomationTool.CommandEnvironment Env, System.String App, System.String Comma
at AutomationTool.CommandUtils.RunUBT (AutomationTool.Co
mmandEnvironment Env, System.String UBTExecutable, System.String CommandLine, System.String LogName, System.Collections.G
at AutomationTool.CommandUtils.RunUBT (AutomationTool.CommandEnvironment Env, System.String UBTExecutable, System.Strin
at AutomationTool.UE4Build.BuildWithUBT (System.String ProjectName, System.String TargetName, UnrealTargetPlatform Targ
at AutomationTool.UE4Build.Build (AutomationTool.BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdate
at Project.Build (BuildCommand Command, AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename un
at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
at BuildCommand.Execute () [0x00000] in <filename unknown>:0
Program.Main: ERROR: Command failed (Result:5): /Users/Shared/UnrealEngine/4.8/Engine/Binaries/DotNET/UnrealBuildTool.exe
**