Hey Guys,
I am having several difficulties in migrating from 4.6 to 4.7. I’ve been having to go through the entire project and re-make every Struct from a blueprint struct to a c++ struct. I still have a couple floating structs that are in use. After working for a few hours without issue, added some code to already existing classes, rebuild and re-started. It broke before the editor window comes up with this:
[2015.03.01-14.22.06:099][
0]MapCheck: New page: Map Check
[2015.03.01-14.22.06:100][
0]LightingResults: New page: Lighting
Build UE4Editor.exe has triggered a
breakpoint.[2015.03.01-14.22.16:935][
0]LogUObjectBase:Error: ‘this’ pointer
is misaligned. Fatal error:
[File:C:\Users\devlyn\Documents\GitHub\UnrealEngine_4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp]
[Line: 274] Invalid object in GC:
0xdddddddddddddddd, ReferencingObject:
QuestInfo_C
/Engine/Transient.TRASHCLASS_HUDWidget_306:QuestInfo_C_3,
ReferencingProperty: ObjectProperty
/Game/StructAndEnums/S_QuestInfo.S_QuestInfo:QuestIconImage_40_CA45080F43473CDF75F8CB828CBF0B48
UE4Editor.exe has triggered a
breakpoint.
Any ideas on what/why this would happen? I’m in the process of moving that struct now to c++ but I can’t tell if this is a one time migration thing or some deeper issue.
THanks!