4.7 release branch compilation issue

I have been trying to compile Unreal 4.7 release branch for the first time using Visual Studio 2013 community edition after fetching the code from github repo. After UE4.sln file is generated once tried compiling, i am facing following error:

1>------ Rebuild All started: Project: UnrealBuildTool, Configuration: Development Any CPU ------
2>------ Rebuild All started: Project: DotNETUtilities, Configuration: Development Any CPU ------
3>------ Rebuild All started: Project: MobileDeviceInterface, Configuration: Development Any CPU ------
4>------ Rebuild All started: Project: DeploymentInterface, Configuration: Development Any CPU ------
5>------ Rebuild All started: Project: AutomationToolLauncher, Configuration: Development Any CPU ------
6>------ Rebuild All started: Project: GitDependencies, Configuration: Development Any CPU ------
5>  AutomationToolLauncher -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationToolLauncher.exe
4>  DeploymentInterface -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
2>  DotNETUtilities -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
7>------ Rebuild All started: Project: iPhonePackager, Configuration: Development Any CPU ------
6>  GitDependencies -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\GitDependencies.exe
8>------ Rebuild All started: Project: Distill, Configuration: Development Any CPU ------
3>  MobileDeviceInterface -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
9>------ Rebuild All started: Project: DeploymentServer, Configuration: Development Any CPU ------
1>  UnrealBuildTool -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
9>  DeploymentServer -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentServer.exe
10>------ Rebuild All started: Project: AutomationTool, Configuration: Development Any CPU ------
11>------ Rebuild All started: Project: CrashReportClient, Configuration: Development_Program x64 ------
12>------ Rebuild All started: Project: MinidumpDiagnostics, Configuration: Development_Program x64 ------
13>------ Rebuild All started: Project: CrossCompilerTool, Configuration: Development_Program x64 ------
14>------ Rebuild All started: Project: UnrealLaunchDaemon, Configuration: Development_Program x64 ------
11>  Cleaning CrashReportClient Binaries...
14>  Cleaning UnrealLaunchDaemon Binaries...
13>  Cleaning CrossCompilerTool Binaries...
12>  Cleaning MinidumpDiagnostics Binaries...
15>------ Rebuild All started: Project: UE4EditorServices, Configuration: Development_Program x64 ------
15>  Cleaning UE4EditorServices Binaries...
13>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3101: Could not write state file "obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". The process cannot access the file 'C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache' because it is being used by another process. [C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
14>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3101: Could not write state file "obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". The process cannot access the file 'C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache' because it is being used by another process. [C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
11>C:\Program Files (x86)\MSBuild\12.0\bin\Microsoft.Common.CurrentVersion.targets(1697,5): warning MSB3101: Could not write state file "obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". The process cannot access the file 'C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache' because it is being used by another process. [C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj]
11>  Building UnrealHeaderTool...
11>EXEC : Fatal error : Failed to initiate build.
11>  Failed to connect to Build Service (on local machine): Server is not reachable
11>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
11>  XGE execution time: 3.93 seconds
11>  UnrealHeaderTool failed for target 'CrashReportClient' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\CrashReportClient\Development\UnrealHeaderTool.manifest).
11>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat CrashReportClient Win64 Development" exited with code 2.
16>------ Rebuild All started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
16>  Cleaning ShaderCompileWorker Binaries...
13>EXEC : Fatal error : Failed to initiate build.
13>  Failed to connect to Build Service (on local machine): Server is not reachable
13>  
13>  
13>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\CrossCompilerTool.exe
13>  XGE execution time: 3.86 seconds
13>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat CrossCompilerTool Win64 Development" exited with code 2.
17>------ Rebuild All started: Project: SlateViewer, Configuration: Development_Program x64 ------
17>  Cleaning SlateViewer Binaries...
14>EXEC : error : UnrealLaunchDaemon does not support the Win64 platform.
14>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealLaunchDaemon Win64 Development" exited with code 2.
18>------ Rebuild All started: Project: SymbolDebugger, Configuration: Development_Program x64 ------
18>  Cleaning SymbolDebugger Binaries...
12>  Building UnrealHeaderTool...
12>EXEC : Fatal error : Failed to initiate build.
12>  Failed to connect to Build Service (on local machine): Server is not reachable
12>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
12>  XGE execution time: 3.02 seconds
12>  UnrealHeaderTool failed for target 'MinidumpDiagnostics' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\MinidumpDiagnostics\Development\UnrealHeaderTool.manifest).
12>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat MinidumpDiagnostics Win64 Development" exited with code 2.
19>------ Rebuild All started: Project: TestPAL, Configuration: Development_Program x64 ------
19>  Cleaning TestPAL Binaries...
15>EXEC : Fatal error : Failed to initiate build.
15>  Failed to connect to Build Service (on local machine): Server is not reachable
15>  
15>  
15>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UE4EditorServices.exe
15>  XGE execution time: 3.55 seconds
15>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4EditorServices Win64 Development" exited with code 2.
7>  iPhonePackager -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\IOS\IPhonePackager.exe
20>------ Rebuild All started: Project: UnrealCEFSubProcess, Configuration: Development_Program x64 ------
20>  Cleaning UnrealCEFSubProcess Binaries...
21>------ Rebuild All started: Project: UnrealFileServer, Configuration: Development_Program x64 ------
21>  Cleaning UnrealFileServer Binaries...
8>  Distill -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\Distill.exe
8>  Running Code Analysis...
8>  Code Analysis Complete -- 0 error(s), 0 warning(s)
22>------ Rebuild All started: Project: UnrealFrontend, Configuration: Development_Program x64 ------
22>  Cleaning UnrealFrontend Binaries...
16>EXEC : Fatal error : Failed to initiate build.
16>  Failed to connect to Build Service (on local machine): Server is not reachable
16>  
16>  
16>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\ShaderCompileWorker-Core.dll
16>  XGE execution time: 4.50 seconds
16>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat ShaderCompileWorker Win64 Development" exited with code 2.
10>  AutomationTool -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationTool.exe
23>------ Rebuild All started: Project: UnrealHeaderTool, Configuration: Development_Program x64 ------
23>  Cleaning UnrealHeaderTool Binaries...
24>------ Rebuild All started: Project: AutomationScripts.Automation, Configuration: Development Any CPU ------
17>  Building UnrealHeaderTool...
17>EXEC : Fatal error : Failed to initiate build.
17>  Failed to connect to Build Service (on local machine): Server is not reachable
17>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
17>  XGE execution time: 3.89 seconds
17>  UnrealHeaderTool failed for target 'SlateViewer' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\SlateViewer\Development\UnrealHeaderTool.manifest).
17>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat SlateViewer Win64 Development" exited with code 2.
25>------ Rebuild All started: Project: UnrealLightmass, Configuration: Development_Program x64 ------
25>  Cleaning UnrealLightmass Binaries...
18>  Building UnrealHeaderTool...
18>EXEC : Fatal error : Failed to initiate build.
18>  Failed to connect to Build Service (on local machine): Server is not reachable
18>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
18>  XGE execution time: 3.00 seconds
18>  UnrealHeaderTool failed for target 'SymbolDebugger' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\SymbolDebugger\Development\UnrealHeaderTool.manifest).
18>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat SymbolDebugger Win64 Development" exited with code 2.
26>------ Rebuild All started: Project: UnrealSync, Configuration: Development_Program x64 ------
26>  Cleaning UnrealSync Binaries...
19>EXEC : Fatal error : Failed to initiate build.
19>  Failed to connect to Build Service (on local machine): Server is not reachable
19>  
19>  
19>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\TestPAL.exe
19>  XGE execution time: 3.46 seconds
19>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat TestPAL Win64 Development" exited with code 2.
27>------ Rebuild All started: Project: UnrealVersionSelector, Configuration: Development_Program x64 ------
27>  Cleaning UnrealVersionSelector Binaries...
20>EXEC : Fatal error : Failed to initiate build.
20>  Failed to connect to Build Service (on local machine): Server is not reachable
20>  
20>  
20>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealCEFSubProcess.exe
20>  XGE execution time: 3.56 seconds
20>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealCEFSubProcess Win64 Development" exited with code 2.
28>------ Rebuild All started: Project: BootstrapPackagedGame, Configuration: Development_Program x64 ------
28>  Cleaning BootstrapPackagedGame Binaries...
21>  Building UnrealHeaderTool...
21>EXEC : Fatal error : Failed to initiate build.
21>  Failed to connect to Build Service (on local machine): Server is not reachable
21>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
21>  XGE execution time: 2.95 seconds
21>  UnrealHeaderTool failed for target 'UnrealFileServer' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFileServer\Development\UnrealHeaderTool.manifest).
21>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFileServer Win64 Development" exited with code 2.
29>------ Rebuild All started: Project: IOS.Automation, Configuration: Development Any CPU ------
22>  Building UnrealHeaderTool...
22>EXEC : Fatal error : Failed to initiate build.
22>  Failed to connect to Build Service (on local machine): Server is not reachable
22>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
22>  XGE execution time: 3.91 seconds
22>  UnrealHeaderTool failed for target 'UnrealFrontend' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealFrontend\Development\UnrealHeaderTool.manifest).
22>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealFrontend Win64 Development" exited with code 2.
30>------ Rebuild All started: Project: Linux.Automation, Configuration: Development Any CPU ------
23>EXEC : Fatal error : Failed to initiate build.
23>  Failed to connect to Build Service (on local machine): Server is not reachable
23>  
23>  
23>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
23>  XGE execution time: 3.90 seconds
23>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealHeaderTool Win64 Development" exited with code 2.
31>------ Rebuild All started: Project: Mac.Automation, Configuration: Development Any CPU ------
29>  IOS.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
31>  Mac.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
30>  Linux.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
32>------ Rebuild All started: Project: UE4, Configuration: Development_Game x64 ------
33>------ Rebuild All started: Project: Win.Automation, Configuration: Development Any CPU ------
34>------ Rebuild All started: Project: BlankProgram, Configuration: Development_Program x64 ------
34>  Cleaning BlankProgram Binaries...
32>  Cleaning UE4Game Binaries...
33>  Win.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
35>------ Rebuild All started: Project: BuildPatchTool, Configuration: Development_Program x64 ------
35>  Cleaning BuildPatchTool Binaries...
25>  Building UnrealHeaderTool...
25>EXEC : Fatal error : Failed to initiate build.
25>  Failed to connect to Build Service (on local machine): Server is not reachable
25>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
25>  XGE execution time: 3.00 seconds
25>  UnrealHeaderTool failed for target 'UnrealLightmass' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealLightmass\Development\UnrealHeaderTool.manifest).
25>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealLightmass Win64 Development" exited with code 2.
36>------ Rebuild All started: Project: UnrealPak, Configuration: Development_Program x64 ------
36>  Cleaning UnrealPak Binaries...
24>  AutomationScripts.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
37>------ Rebuild All started: Project: Android.Automation, Configuration: Development Any CPU ------
37>  Android.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
38>------ Rebuild All started: Project: HTML5.Automation, Configuration: Development Any CPU ------
38>  HTML5.Automation -> C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
26>  Building UnrealHeaderTool...
26>EXEC : Fatal error : Failed to initiate build.
26>  Failed to connect to Build Service (on local machine): Server is not reachable
26>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
26>  XGE execution time: 2.93 seconds
26>  UnrealHeaderTool failed for target 'UnrealSync' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealSync\Development\UnrealHeaderTool.manifest).
26>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealSync Win64 Development" exited with code 2.
27>EXEC : Fatal error : Failed to initiate build.
27>  Failed to connect to Build Service (on local machine): Server is not reachable
27>  
27>  
27>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealVersionSelector.exe
27>  XGE execution time: 3.47 seconds
27>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealVersionSelector Win64 Development" exited with code 2.
28>EXEC : Fatal error : Failed to initiate build.
28>  Failed to connect to Build Service (on local machine): Server is not reachable
28>  
28>  
28>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\BootstrapPackagedGame.exe
28>  XGE execution time: 2.15 seconds
28>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BootstrapPackagedGame Win64 Development" exited with code 2.
32>  Building UnrealHeaderTool...
32>EXEC : Fatal error : Failed to initiate build.
32>  Failed to connect to Build Service (on local machine): Server is not reachable
32>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
32>  XGE execution time: 3.90 seconds
32>  UnrealHeaderTool failed for target 'UE4Game' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Game\Development\UnrealHeaderTool.manifest).
32>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UE4Game Win64 Development" exited with code 2.
34>EXEC : Fatal error : Failed to initiate build.
34>  Failed to connect to Build Service (on local machine): Server is not reachable
34>  
34>  
34>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\BlankProgram.exe
34>  XGE execution time: 3.42 seconds
34>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BlankProgram Win64 Development" exited with code 2.
35>  Building UnrealHeaderTool...
35>EXEC : Fatal error : Failed to initiate build.
35>  Failed to connect to Build Service (on local machine): Server is not reachable
35>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealHeaderTool-Core.dll
35>  XGE execution time: 3.01 seconds
35>  UnrealHeaderTool failed for target 'BuildPatchTool' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\BuildPatchTool\Development\UnrealHeaderTool.manifest).
35>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat BuildPatchTool Win64 Development" exited with code 2.
36>EXEC : Fatal error : Failed to initiate build.
36>  Failed to connect to Build Service (on local machine): Server is not reachable
36>  
36>  
36>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Binaries\Win64\UnrealPak.exe
36>  XGE execution time: 3.47 seconds
36>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command "..\..\Build\BatchFiles\Rebuild.bat UnrealPak Win64 Development" exited with code 2.
========== Rebuild All: 17 succeeded, 21 failed, 0 skipped ==========

Not sure where to start looking. Any help would be helpful.

Thanks.

Hey rrmandke-

I just want to confirm that after downloading the zip file and unzipping it to your computer that you are running the Setup.bat file prior to the GenerateProjcetFiles.bat?

Cheers

Hi ,

As per your suggestion, i run setup.bat file, output of which was as following :

The following file(s) have been modified:
  Engine/Binaries/DotNET/AutomationScripts/Android/Android.Automation.dll
  Engine/Binaries/DotNET/AutomationScripts/AutomationScripts.Automation.dll
  Engine/Binaries/DotNET/AutomationScripts/HTML5/HTML5.Automation.dll
  Engine/Binaries/DotNET/AutomationScripts/IOS/DeploymentInterface.dll
  Engine/Binaries/DotNET/AutomationScripts/IOS/IOS.Automation.dll
  Engine/Binaries/DotNET/AutomationScripts/Linux/Linux.Automation.dll
  Engine/Binaries/DotNET/AutomationScripts/Win.Automation.dll
  Engine/Binaries/DotNET/AutomationTool.exe
  Engine/Binaries/DotNET/DotNETUtilities.dll
  Engine/Binaries/DotNET/iOS/DeploymentInterface.dll
  Engine/Binaries/DotNET/iOS/DeploymentServer.exe
  Engine/Binaries/DotNET/iOS/iPhonePackager.exe
  Engine/Binaries/DotNET/iOS/MobileDeviceInterface.dll
  Engine/Binaries/DotNET/UnrealBuildTool.exe
  Engine/Binaries/DotNET/AutomationScripts/Mac/Mac.Automation.dll

After doing about 22 MB of download, console was closed. I then ran GenerateProjectFiles.bat. Then opened UE4.sln file using Visual studio 2013 community edition. On trying to build UE4 project in “Development” & “win64” platform i received following error :

1>------ Build started: Project: UE4, Configuration: Development_Game x64 ------
1>  Building UnrealHeaderTool...
1>  --------------------Build System Warning---------------------------------------
1>  Temporary license has expired:
1>      Your Agent's temporary license has expired. IncrediBuild will allow you to utilize up to 8 cores on your local machine.
1>       To unleash IncrediBuild's capabilities to utilize idle cores in your network in order to acheive increased performance, please contact sales@incredibuild.com
1>  -------------------------------------------------------------------------------
1>  Initializing...
1>  --------------------Project: Default-------------------------------------------
1>  ModuleVersionResource.rc.inl (0:00.07 at +0:00)
1>C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl(3): fatal error RC1015: cannot open include file 'windows.h'.
1>  Error executing C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe (tool returned code: 1)
1>   
1>  1 build system warning(s):
1>     - Temporary license has expired
1>   
1>  ---------------------- Done ----------------------
1>   
1>      Rebuild All: 0 succeeded, 1 failed, 0 skipped
1>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
1>  XGE execution time: 4.60 seconds
1>  UnrealHeaderTool failed for target 'UE4Game' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Game\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Game Win64 Development" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Please ignore the Inredibuild error. Not sure what next should be done to build the engine from the source.

Thanks.

Hey rrmandke-

When building a new engine version for the first time you need to build in Development Editor as the solution configuration in order for the actual editor to build properly. After this initial build you should be able to build in plain “Development” if desired.

Cheers

well, after following all your instructions i am still not able to build it. Probably something wrong at my end. Here is what i am getting now :

`1>------ Build started: Project: UE4, Configuration: Development_Editor x64 ------
1>  Building UnrealHeaderTool...
1>EXEC : Fatal error : Failed to initiate build.
1>  Failed to connect to Build Service (on local machine): Server is not reachable
1>ERROR : UBT error : Failed to produce item: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.exp
1>  XGE execution time: 4.16 seconds
1>  UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: C:\WorkBase\Root16\Unreal_Git\UnrealEngine\Engine\Intermediate\Build\Win64\UE4Editor\Development\UnrealHeaderTool.manifest).
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development" exited with code -1.
========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========`

Thanks for all the patience so far :slight_smile:

Hey rrmandke-

Based on the “RC1015” error it appears that there is some issue with recognizing the Windows SDK on your machine or it may be missing (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums) . You can use the link on that page to download the SDK directly. There is also an error you’re getting (“Failed for target UE4Editor”) that would suggest you may need to get the latest DirectX runtimes.

Hi ,

Yes, you are right on Windows SDK part. It seems my Visual studio 2013 installation got messed up somehow. I will try to reinstall it or install specific part as you have mentioned and see.

This has been a super experience with forum. Thanks a lot for all the support.
You rock!

Cheers.