Attempting to use a breakpoint in PIE with a player count of 2 has resulted in an visual error when calling up the blueprint window of the related breakpoint.
The indicated area in the upper left side of the graph in the image is the only interactive area within the graph.
Within that area, while hovering over nodes and values, the data popup is distorted and difficult to read.
It is repeatable and happens every time within my project.
The break point is in the tick of a custom UMG UserWidget blueprint spawned on both playercontrollers
I tried to replicate this in the shooter game, but that project doesn’t use UMG widget blueprints and as a result I could not.