Hi there,
I have a large car model in 3DS Max 2015 with subdivision surfaces (TurboSmooth). The model consists of about 50 different meshes which are packed in several groups:
The whole model of the car has about 1.2 Mio Polys (after TurboSmooth was applied). The most parts have “iterations” for TS set to 1, some other parts to 2.
As you can see, smoothing groups are also used (shaded view, ignore the blurry preview texture):
These are the 3DS export settings I use:
After the import in UE4, the mesh looks like this (wireframe):
It looks like TurboSmooth process didn’t happen at all, the polygon count is the same as before. Also the smoothing groups didn’t make it to UE4 as everything looks very blocky:
The static mesh editor also gives these numbers:
(Same number of polygons as before).
I have to say that I’m still not very experienced in 3DS Max, so maybe this is a simple misconfiguration? Did anyone have the same problem?
What could be the problem here? Did I something wrong?