I am back with a new crash. Same procedure as every crash.
I get an Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000d60 in UE4Editor-Engine.dll!UNavMeshRenderingComponent::GatherData() (0x000007fed4397b2a) + 19 bytes
In the callstack you see it is some kind of Error with the NavMesh… What have I done before I get the crash? I created an auto convex collision for one of my meshes. I have not edited anything regarding the navmesh. Well, I have turned on and off the drawing of the NavMesh multiple times.
The callstack indicates you have RecastNavMesh's instance bDrawPathCollidingGeometry set to true. Can you check if you’re experiencing the crash once it’s disabled? This will help me apply a proper fix, so thank you in advance!