With 4.7.3 the brightness of atmospheric fog is ~10x brighter in the left eye vs the right eye on an Oculus Rift. The issue shows up in 3 different projects upon conversion to 4.7. Also shows up in the promoted build of 4.8 circa 2-11-15.
Thanks for the quick response. It seems to be only related to upgraded projects - I can’t repro in clean projects in 4.7 nor new projects started in 4.6.1 that are subsequently upgraded to 4.7. Opening an upgraded project, starting a new level, and dropping in a new atmospheric fog continues to show the issue - so clearly it’s a legacy project setting somewhere being dragged along. Our 3 projects were all created 4.6.0 or earlier…old enough that hopefully most people won’t run into this problem.
We can sidestep this by putting an engine BP_Sky_Sphere in the scene - so if it’s not easily repro-able and nobody else has complained I’m happy to chalk it up as upgrade voodoo and use the workaround rather than go on a needle/haystack hunt.
I was unable to reproduce this issue on our end. Would it be possible for you to send me a small sample project with this issue? I have tried doing this in a blank project and then upgrading but I am still unable to reproduce this issue.
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