4.7.2 MoveToActor() Bug

Well this is following on my previous post (4.7.1 MoveToActor() is broken (c++) - AI - Epic Developer Community Forums) It’s very annoying when Epic flagged it as ‘resolved’ but nothing is done about it. bug is still there. So here I am making another thread about this bug.

Anyway, as of 4.7.2, when you set bUsePathFinding=false in MoveToActor(), AI will no longer update its destination on any target Moving Actor. result is that AI keep going back and forth along its origin and its first initial target’s position.

Hope Epic clear this bug soon.

Hi KillerPenguin,

I’m not sure why your other post was marked resolved, but I’m going to make sure it gets looked at again. I’ll resolve and close this post, and we’ll continue investigation on your original post. Keep in mind that “Resolved” state can be removed by simply commenting on post again. Thanks for your patience!