Well this is following on my previous post (4.7.1 MoveToActor() is broken (c++) - AI - Epic Developer Community Forums) It’s very annoying when Epic flagged it as ‘resolved’ but nothing is done about it. bug is still there. So here I am making another thread about this bug.
Anyway, as of 4.7.2, when you set bUsePathFinding=false in MoveToActor(), AI will no longer update its destination on any target Moving Actor. result is that AI keep going back and forth along its origin and its first initial target’s position.
Hope Epic clear this bug soon.