[4.7.2] Huge folder size for a project with no content

Hello guys,

I’m using VS2013 Ultimate and UE4.7.2.

The following steps are producing a very large project size:

  1. Open Unreal Editor and create a new Blueprint blank project with no starter content. In my machine, this generates a project folder size less than 2,5MB.

  2. Now, go to “Add Code to Project…” and add a simple “None” (or any other) class to the project. After that, the size of the project folder increases to more than 800MB.

If I clear the solution, the size of the project folder decreases to less than 300MB, but when I build the project, it returns to more than 800MB again.

Please, could you confirm that? It is a very huge folder size for a project with no content.

Thanks in advance

This is normal, when you build your game, your are creating a .exe and .dlls but you are also creating debug files (.pdb). Those are huge but they are not required in any way to make your game work. They can be used to debug your game if you need to. Basically, don’t worry about it. There is also probably other files you don’t need in a final packaged game ( in the Intermediate folder) that will take some space.

Thanks for replying, Michaël.

Well… since it is so, I’ll need to buy a new HD for my test projects during the learning of UE4 :wink: