I’m running ver 4.7.1
The problem I’m having comes down to this. when I run with PIE, my enemy blueprints functions correctly, but when I Launch or run Standalone, my one enemy is broken.
I have 3 enemy types, they all share a parent blueprint as a base with some variables to customize them to look different… etc. So all my enemies are child blueprints with just some variables tweaked. 2 of the enemies actually work just fine, but one of them don’t.
An example of what’s going wrong. The enemies are set up to simply follow the player and attack when in range. The one that is broken follows, but always looks in one direction, it doesn’t face the direction it walks in. During PIE, it does but with Launch, it does not.
Another example is with collisions. I switch off collisions with the player on certain moves so I can move freely through enemies. This doesn’t work on that one broken enemy, but works fine on the others, again, during PIE it all works, but with Launch, the one does not work.
I have tried to recreate this one enemy as a new blueprint, based on my base enemy blueprint, but it still does the same thing. I do find it weird that only the one is broken and the other two works because all three are basically the same, accept for some variables tweaked and models replaced, etc. They all share a parent blueprint.