Assertion failed: ResultString.Num() == 3 [File:D:\UnrealEngine\SourceGit\Engine\Source\Editor\AnimGraph\Private\AnimGraphNode_SkeletalControlBase.cpp] [Line: 298]
When I click “Transform (Modify) Bone” node in animation blueprint editor, this assert occured.
I have debug and found that the “Scale” pin’s “DefaultValue” was “Empty”: