When I have output windows open in editor it freezes sometimes. This has happened as a standalone window as well as when “integrated” into editor window. Some of moments it freezed include: When Packaging a game, when launching a game, when just playing in editor a game. Unfortunatly it freezes so I dont have any crash reports, not even from output of VS.
btw. I am using Launcher preview. But this also happens on github version.
You mentioned you have a source build? It would be really handy if you could reproduce hang using a source build and then pause debugger and post callstack from main thread. That should give me a better idea of what’s causing it.
problem is that it seems to happen randomly and only 1/10 of time. Also it is a freeze so I cannot get a callstack back because it freezes and VS does not recognize that it crashed.
You can pause an application in debugger at any point, it just happens automatically when a crash occurs.
You can go to “Debug → Break All” (Ctrl + Alt + Break) when a debugger is attached and it will stop whatever it is currently doing and allow you to inspect current state.
We’ve never been able to reproduce these hangs ourselves, so knowing what was happening when your editor is hanging would be a massive help.