https://dl.dropboxusercontent.com/u/70400220/Unreal-questions/dfao-tile-issue.jpg
Happens on GTX 780 with latest drivers and Windows 10.
This was last change pulled from GitHub: CL 2346051
I tried deleting Intermediate and shader cache from my project but it didn’t helped.
I also tried rebuilding shaders, also without success.
Problems seems to be somehow connected to my assets:
https://dl.dropboxusercontent.com/u/70400220/Unreal-questions/ContentPacks.7z
I can’t find any particular reproducible pattern of why this happen. Sometimes it happen just after loading map, sometimes you have to wait few minutes doing something in editor, and sometimes you have to launch PIE mode for this to happen.
Edit:
When watching stat RenderThreadCommands, there is stat SlateDrawWindowCommand.
Normally it’s about 2-5ms, but when this artifact is starting to show up to jump to 25-35ms.
I dunno if that connected, but it seems odd.