I saw somewhere at some point that there were some VR updates with 4.6.
I’ve been running it with my current project and I don’t notice any improvements at all in FPS or graphics.
In the lengthy blog post at unreal announcing the update with all the changes VR wasn’t mentioned at all. Why is that? Were those improvements not in this release? If there were improvements what are they? Anything anyone recommends changing in my project? I tried increasing my hmd sp number from 110 to 130 and it was way under 75fps. Tried direct to rift and that is still giving me lower FPS than extended…etc etc.
How will we ever be able to run at 90 fps in the next oculus? is everyone just abandoning unreal for VR development?
thanks for any info!