So, i have updated to 4.6.1 and one UMG bug has appeared.
I have UMG Widget, that has another widgets inside it, but after i updated my UE, this error began to appear at start.
Error Failed import for ObjectProperty /Game/Blueprints/Inventory/Int_InventoryWidget.Int_InventoryWidget_C:Int_Details_C_106
There is Int_Details inside Int_Inventory and now it doesn’t work whenever I load the project. To fix it, i have to delete Details panel from my widget and setup it again. But after another project load i get the same thing and has to setup it again
In gameplay it works fine. Oh… And when I select this widget, i get weird name on Details panel:
Any ideas? It happens with some widgets, other do works fine… I will try to make Details widget from scratch and see if it helps.
Well, I do… I need to get a variable from Int_InventoryWidget to Int_Details. But as I mentioned earlier, engine starts doing weird stuff(Check the video)… Im not sure, if this is a bug, but that’s not ok. Sometimes it even crashes, when i try to select this widget(Int_Details).
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A widget added inside a widget works fine until you close and reopen the editor, then the widget is corrupted as described above.
In my case, following the Twitch Training stream on UMG drag and drop, part 1, the ActionBar widget placed in the HUD widget gets corrupted on reopen of the editor.
My widget is a direct copy of the widget created in the UE Twitch training stream, so my assumption is that it all the blueprint nodes and settings are correct.
And, in fact, the widget works fine and as specified until I close the editor and reload, then the widget is corrupted. If I place two widgets of the same kind inside a widget, only the first widget is corrupted.
I will do my best to contain my mirth. As for what I meant about simplified, I simply meant that if you could remove parts of your project that do not deal with the issue it would make it easier to track down the cause.
My project is a kitchen sink project. (12+ gig mostly art assets)
I started paring it down this morning and had almost finished when the “Rebuilding class hierarchy” bug on the Player Controller occurred. I did not delete the controller, the editor just lost track of it somehow (Shows “None”) and now I cannot set it in Maps and Modes without crashing the editor.
I am convinced at this stage that the project does not save assets properly. Deleting in the editor does not always work and sometimes it only appears to work while leaving the folders in place. This would explain why the widget w/in a widget stops working after reload. Apparently some parameters are not being saved.
If I get it to work, I’ll upload a copy. If not, I’ll try again at some point during the weekend.
My current plan is to simply migrate the necessary assets to a new project in 4.9. and start over from scratch.
If you are able to upload a version of the project or if you are able to reproduce this issue in a clean project please feel free to update this thread