Material Parameter Collections now work properly when called through Blueprints.
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Can you expand on point, does properly mean they act same as instance params? I had an (my post here) with parameters being reset when I play game after modifying values in editor, is not case anymore? Does construction script now run using values entered into editor and no longer require duplicating into Begin Play event?
Excited to see improvements for retargeting! I have to note that still in 4.5.1, retarget/duplicate workflow for differing skeletons (described here) will break looping animations by causing a jerk at end of each sequence, which cannot be fixed by checking “Add looping interpolation”.
[=Oneiros86;168713]
How much space does update require? I have 8GB free on my drive and its saying insufficient space, but gives no details. Thanks
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Download is ~1.1GB.
After hotfix my 4.5 folder is 12.2GB.
[=BobJoel;168673]
Excited to see improvements for retargeting! I have to note that still in 4.5.1, retarget/duplicate workflow for differing skeletons (described here) will break looping animations by causing a jerk at end of each sequence, which cannot be fixed by checking “Add looping interpolation”.
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We are currently investigating with looping animation. Thanks
Can you expand on point, does properly mean they act same as instance params? I had an (my post here) with parameters being reset when I play game after modifying values in editor, is not case anymore? Does construction script now run using values entered into editor and no longer require duplicating into Begin Play event?
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Hi ,
specific for Material Paramater Collections that was fixed for 4.5.1 was : “Material Parameter Collections are not functioning when called through BPs, give a None error in PIE log”
default landscape material now correctly renders on VehicleGame.
Fixed an error when using Hot-Reload with XCode.
Fixed an error when packaging projects on Linux OS.
Corrected bugs that occurred on Nvidia devices in 10.10 Yosemite.
Fixed an error while attempting to join a match of Shootergame while on Linux OS.
Fixed UI in Shootergame to be properly masked on Linux OS.
Material Parameter Collections now work properly when called through Blueprints.
Mouse input has been adjusted to a more consistent and less sensitive state.
Resolved some issues discovered with retargeting animations with Epic compatible skeletons.
Fixed an with iOS certificate validation while packaging projects.
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Thanks for quick update!
However,i have come across some issues:after I check or uncheck metal/opengles in project settings, engine crashes when I hit package project-----IOS.
And mobile preview still cannot cast shadows on landscape while real mobile devices can.
[=;169073]
Thanks for quick update!
However,i have come across some issues:after I check or uncheck metal/opengles in project settings, engine crashes when I hit package project-----IOS.
And mobile preview still cannot cast shadows on landscape while real mobile devices can.
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Hey hls,
Can you post information for your crash on AnswerHub in Bug Reports section? We’d like to see your crash logs and dump file for project after crash, as well as your system specs (dxdiag if on PC, About Mac on OSX). Thanks!