specific for Material Paramater Collections that was fixed for 4.5.1 was : “Material Parameter Collections are not functioning when called through BPs, give a None error in PIE log”
Cheers
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Thanks for clarification, I tested out my blueprint and it works exactly same (although I was never affected by noted above).
Can you or one of your colleagues explain reason MPC parameters can not be used same as regular material parameters? Is there a specific reason for limitation?
main point I am interested in is whether there is/will be a way to use MPC’s dynamically, similar to how regular material parameters work by creating a DynamicMaterialInstance in blueprint to set values. Wouldn’t all that is necessary be to allow creating a variable of a MPC (not currently possible) and then use those values like a struct?
Cool, I’m unable to download anything though, it says I need to subscribe but I’m subscribed already. Not sure if it’s a known bug?
I’ll stay cool and keep waiting. Perhaps it’s just something up with servers.
Thanks for hard work, keep it up!
First off, congrats on releasing 4.5, I think it’s great- especially anim retargeting , that thing is sick! It reminds me of back when Softimage added GATOR and MOTOR, it was like CG magic moving data across rigs and characters. new gave me same feeling when I tried it!
only thing that is killing me right now is bug with Blueprint context sensitivity. That’s a big one and it really hurts that it’s broken- my productivity literally went down because of that. It’s crazy because you don’t realize how important a is until it’s gone or not working right anymore. I hope one is at top of priority list!
I still cannot retarget animations from Shootergame’s character. It always crashes. I want to copy animations to Military Character Silver/Dark. Please resolve bug! Or it’s already resolved? Just I have ?
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Cool, I’m unable to download anything though, it says I need to subscribe but I’m subscribed already. Not sure if it’s a known bug?
I’ll stay cool and keep waiting. Perhaps it’s just something up with servers.
Thanks for hard work, keep it up!
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Yep, same here actually. It’s weird because I didn’t have yesterday but now I can’t download any version of Unreal Engine at all. Anyone know what is going on?
[=Freakazoid!;169931]
Yep, same here actually. It’s weird because I didn’t have yesterday but now I can’t download any version of Unreal Engine at all. Anyone know what is going on?
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There is a versioning server at Epic currently, those with engine can use it, but it can’t be downloaded at time. Usually gets fixed fairly quickly, so try again later.
I am updating my project from UE4.4.2 to UE4.5.1, and I have a blendspace with two, three animations. Well, when I try to edit it, by just clicking on one of those animations little node circle, on graph area, it just crashed engine.
screenshot if from UE4.4.2, because UE4.5.1, just crashed again, and I opened 4.4.2 version to edit blendspace file there.
I think that UE4 development is too much fast.
Please stop it so we can understand all features you’ve introduced. Don’t announce a next release.
thank you.
Great to have an update so soon. Is there any word on if resolves Media Player not playing when run on another computer. It works when playing on packaging rig but when trying to play on another computer it doesn’t play media even when wmv file is placed in content\movies.