4.5.1 Hotfix is Live!

[= Ellis;169062]
Hi ,

specific for Material Paramater Collections that was fixed for 4.5.1 was : “Material Parameter Collections are not functioning when called through BPs, give a None error in PIE log”

Cheers
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Thanks for clarification, I tested out my blueprint and it works exactly same (although I was never affected by noted above).

Can you or one of your colleagues explain reason MPC parameters can not be used same as regular material parameters? Is there a specific reason for limitation?

main point I am interested in is whether there is/will be a way to use MPC’s dynamically, similar to how regular material parameters work by creating a DynamicMaterialInstance in blueprint to set values. Wouldn’t all that is necessary be to allow creating a variable of a MPC (not currently possible) and then use those values like a struct?

Thank you!

Was forced to download update(1GB?), even though 4.5 was working fine. Not sure why I had to, but let’s hope it does some good.

[=dab;168710]
*Did a quick test to see

  1. Created new 3rd Person Template
  2. Clicked Play
  3. Ejected
  4. Clicked Stop

Working fine here, no crash.
[/]

Thanks. Have no clue why happens on me.

Cool, I’m unable to download anything though, it says I need to subscribe but I’m subscribed already. Not sure if it’s a known bug?
I’ll stay cool and keep waiting. Perhaps it’s just something up with servers.
Thanks for hard work, keep it up!

For me it went worse in anim retargeting. From doing weird things in retargetted animation to just crashing ue4 XD


At third attemp i sent crash report using button to do it so. I hope can get fixed :frowning:

First off, congrats on releasing 4.5, I think it’s great- especially anim retargeting , that thing is sick! It reminds me of back when Softimage added GATOR and MOTOR, it was like CG magic moving data across rigs and characters. new gave me same feeling when I tried it!

only thing that is killing me right now is bug with Blueprint context sensitivity. That’s a big one and it really hurts that it’s broken- my productivity literally went down because of that. It’s crazy because you don’t realize how important a is until it’s gone or not working right anymore. I hope one is at top of priority list!

Keep up amazing work at Epic, UE4 rocks!

I still cannot retarget animations from Shootergame’s character. :frowning: It always crashes. I want to copy animations to Military Character Silver/Dark. Please resolve bug! Or it’s already resolved? Just I have ?

[=SimpleCookie;169755]
Cool, I’m unable to download anything though, it says I need to subscribe but I’m subscribed already. Not sure if it’s a known bug?
I’ll stay cool and keep waiting. Perhaps it’s just something up with servers.
Thanks for hard work, keep it up!
[/]

Yep, same here actually. It’s weird because I didn’t have yesterday but now I can’t download any version of Unreal Engine at all. Anyone know what is going on?

[=Freakazoid!;169931]
Yep, same here actually. It’s weird because I didn’t have yesterday but now I can’t download any version of Unreal Engine at all. Anyone know what is going on?
[/]

There is a versioning server at Epic currently, those with engine can use it, but it can’t be downloaded at time. Usually gets fixed fairly quickly, so try again later. :slight_smile:

See here for more details: No Version Information Received. - Community & Industry Discussion - Epic Developer Community Forums

I am updating my project from UE4.4.2 to UE4.5.1, and I have a blendspace with two, three animations. Well, when I try to edit it, by just clicking on one of those animations little node circle, on graph area, it just crashed engine.
screenshot if from UE4.4.2, because UE4.5.1, just crashed again, and I opened 4.4.2 version to edit blendspace file there. :wink:

Any launcher issues should be resolved now, let us know if you still have any issues getting content!

I think that UE4 development is too much fast.
Please stop it so we can understand all features you’ve introduced. Don’t announce a next release.
thank you.

regards

Hi

Please post your crash on answerhub at http://answers.unrealengine.com in bug reports section so we can better assist you. Please follow these guidelines when reporting a crash: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums

[= ;170281]
Hi

Please post your crash on answerhub at http://answers.unrealengine.com in bug reports section so we can better assist you. Please follow these guidelines when reporting a crash: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
[/]

I did post there before posting here, but it seams that you guys answer faster here.
Here is link: Blendspace crash - Character & Animation - Epic Developer Community Forums

Hi ,

We are investigating reports of animation crashes. thank you for AnswerHub link, we will request any additional information of you there.

Cheers

[= Ellis;170444]
Hi ,

We are investigating reports of animation crashes. thank you for AnswerHub link, we will request any additional information of you there.

Cheers
[/]

Thank you very much. Hope it’s fixed soon ^^

Great to have an update so soon. Is there any word on if resolves Media Player not playing when run on another computer. It works when playing on packaging rig but when trying to play on another computer it doesn’t play media even when wmv file is placed in content\movies.

Any word on 4.5.2? mouse jumping bug is driving me nuts. I heard was fixed. workarounds that I know of are also a pain in ***.

Hi ,

I have great news! has been fixed in main and will be out in an upcoming release. Keep an eye out for it in release notes!

Where can I get Hotfix when I compile from source?