is a preview of the 4.4.1 Hotfix that will be released soon.
To access the Hotfix Preview for Windows:
Right click your launcher shortcut and go to properties, in the “Target” section, add applabel to the end of the target after the quotationmarks:
-AppLabel=Production-4.4.1HotfixPreview
For Mac, open the terminal.app and type in:
open /Applications/Unreal\ Engine.app --args -Applabel=Production-4.4.1HotfixPreview
4.4.1 Fixes
• Unreal Frontend: Fixed a crash that could occur when cooking for Mac platform “on-the-fly”
• Oculus Rift support has been updated to use the Oculus 0.4.1 Beta SDK
• Fixed a crash that could occur when opening some animation assets from the Marketplace
• Fixed an error that was causing Mouse Handling to break on Mac.
• Blueprint: Added a redirect to base engine ini which allows existing content to point to the correct location in an enum.
• Fixed Info.plist search order in UAT
• Fixed audio not playing with 7.1 Surround Sound.
If you experience any issues while using hotfix preview, please post on the answerhub in the bug reports section to let us know at http://answers.unrealengine.com.
[=spire8989;123404]
The only problem is that you’ll probably have to close the editor while testing, or you’ll get awful judder.
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Sounds about right… judder usually means low FPS. You have a wicked GPU but the UE4 editor loves to suck up those frames. Minimizing the editor may help as well. The true test would be packaging the demo and running it while the editor is closed.
[=sinoth;123437]
Sounds about right… judder usually means low FPS. You have a wicked GPU but the UE4 editor loves to suck up those frames. Minimizing the editor may help as well. The true test would be packaging the demo and running it while the editor is closed.
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The weird thing is that when I stat fps it sticks at 75 but will occasionally randomly drop to 30 or so during head-tracking. And that’s causing judder. Closing the editor fixes it to a point. I overfilled a scene with characters and it popped back up again until I lowered some settings. Lots of finagling to be done.
I clicked update, it downloaded 1.3gb or so and seemed to install properly, but for some reason it still says version 4.4.0 in the launcher (and in the editor loading screen). I don’t think it is anything to worry about (is it?), just thought it was odd that it didn’t update the version number…
Make sure you relaunch the Launcher after you dl it. Mine showed 4.4.0 til I did that. Also took the command off the shortcut after and it says 4.4.1 without shortcut now.
[=MathewW;123487]
Chances are that is not 4.4.1 then. There was a weird 4.4.0 update as well.
Double check your launcher command and if it installs 4.4.1 it will say 4.4.1
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I know that’s why I am questioning it, every other update has updated the version number… and I have no more updates available to download (aside from the old version like 4.0.1 / 4.2)… So I was wondering if the update hasn’t been released fully or if the update I just downloaded was something separate.
EDIT: And yes I have restarted it a few times now, no more updates and still 4.4.0, going to dig through the files and see what’s going on here… Also did a verify operation, it passed just fine
Edit #2 - Ok, I don’t think 4.4.1 has been released yet, I assumed a large update I downloaded morning was 4.4.1, but I guess I was mistaken, above mentioned the same thing, so it must be a separate update I was unaware of I guess.
My engine version on the actual exe says: 4.4.0-2237849
Am I correct in assuming is a separate update I just downloaded Epic? or did the 4.4.1 update not get re-numbered correctly?
Since that strange 4.4.0 update yesterday, my project based on the vehicle template will no longer load into the editor. It says that it needs to be recompiled but when you try to do that it gives you another error message about a vehiclegameloadingscreen not being able to compile to sends you back to the launcher. So for now my project is dead. Hopefully when I have to clone it to 4.4.1 it will fix the problem.
I went through the same process last night and have the same. That was an awfully big download (over a Gig) and I assumed that it was 4.4.1 but my launcher still shows 4.4.0 (and yes, multiple restarts of the launcher and computer) and I can’t find anything on the forums about a 4.4.0 update. Any info from Epic would be helpful.
[=Demolition Man;123496]
Since that strange 4.4.0 update yesterday, my project based on the vehicle template will no longer load into the editor. It says that it needs to be recompiled but when you try to do that it gives you another error message about a vehiclegameloadingscreen not being able to compile to sends you back to the launcher. So for now my project is dead. Hopefully when I have to clone it to 4.4.1 it will fix the problem.
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See your thread for details, I replied to it for you!
[=mint_sauce;123502]
Guys, are you adding the extra command switches at the end of the target path?
Right click your launcher shortcut and go to properties, in the “Target” section, add applabel to the end of the target after the quotationmarks:
-AppLabel=Production-4.4.1HotfixPreview
After that and launching it should enable you to get 4.4.1
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Ok there is an update there now, but I just downloaded an update of the same size morning without using any command switches (never have needed those before, is new?)
EDIT: seems allows you to download the preview version of 4.4.1, not the actual version 4.4.1 hotfix…
There was an update earlier but it wasn’t 4.4.1. It seemed to replace 4.4.0 but it just came along on the same day as hotfix so it was confusing. 4.4.1 isn’t out yet, is the latest patch(hotfix) we have and it’s a preview.