Ok firstly I’d just like to say I’m very excited to start playing with the new features in the OVR SDK update in 4.3, However these are just a few bugs I have noted using it for a little bit now, Note I am using a DK1
1 when using DK1 the camera is offset into the head, (not a big deal if it is fixed when working with the dk2, Note this is also the case with the couch knights demo). Looking at it more closely however I’m beginning to think this is a problem with the neck model as the offset is only noticeable when changing the pitch of the Rift.
Here’s a video comparing 4.2 to 4.3 [Video][1]
2 when changing the screen percentage in game there is a second where there is a second image show over the top of your view, which is quite bad to experience in the rift.
Here’s a picture of the effect
3 there seems to be no way I can change the distortion scale via the console any more, I believe this is due to the new SDK? and distortion being handled by the SDK. If so is there any plan to re-add this feature?
4 the next issues are minor ones, but after some experimenting when tracing from the camera’s view it seems as if the issue of firing from the neck (from 4.2) is fixed however it now seems that the ray is offset in the opposite direction to look(e.g. looking forward is fine but turning to the left the ray starts to fire from the right side of my head).
Here’s a video of 4.2 vs. 4.3 [Video][3]
Thanks for any help anyone can give.