4.3.1 split screen post process not working

Hey I was testing out using split screen in 4.3.0 and had the basic post process settings from the Minimal_Default.umap and everything was working fine. Today i upgraded to 4.3.1 and noticed that some of the post process setting were not working while in split screen, i.e. bloom, and eye adaptation. Now i can go back to single player mode and and everything looks fine and great. but as soon as I go back to split screen it looses some of those features. I’m not sure if this is a bug, or a setting i am missing, just thought i should post something and ask. thats all

thanks.

Hi dragonfly2

I’m following up to see if you are continuing to experience the bug with the split screen process. If so, have you tried updating to the 4.6 version of the engine which contains a lot of fixes as well as new features?

If you are not able to update or are still encountering the same problem after updating, please let us know by responding to this post and we will investigate the matter further.

Thanks

can you guys please help me https://answers.unrealengine.com/questions/149381/how-to-spawn-an-object-after-another.html

Hi dragonfly2,

I have not heard back from you in a few days, so I am marking this post as Resolved for tracking purposes. If you are still experiencing this issue, please respond to this message with additional information and I will offer further assistance.

Thanks

Hi KareemTheGod,

Please do not link to unrelated questions as this causes confusion on the current thread. The question you have linked has someone assigned. Please be patient as we answer questions in the order they are submitted.

Thanks