The Directional Light is already configured as Stationary, but the Point Lights should stay Static. If you change them to Stationary you’ll increase the performance cost of the scene.
Good catch - I meant to say static / baked.
1 Like
Does anyone know what the checks are when victor mentioned “Currently you have to do some manual checks and load different lighting scenarios/levels,”? I’d like to implement them for my Quest 1… is there documentation somewhere?